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How to create specular map
How to create specular map








how to create specular map

That has high specular highlight and gloss values. To create good Reflective effects you should start by using an object Reflection image projected onto the object Projected onto a 3D surface to represent a reflection of the environment. Reflection map is also referred to as environment map. Start by testing from a darker glow map, then increase the brightness stepīy step to see the best brightness setting Prepare the glow map, pattern and color design Tips to create a subtle and effective glow effect:Ĭhoose a diffuse image which could ideally glow in the real world. Glow maps will blend with your original diffuse maps, so the lighter theĭiffuse color (or glow color), the stronger the glow effect.Ī bright diffuse map in combination with a bright glow map might cause overexposure. This texture mapping technique allows users to control the glow shape, Using the same image as both Specular and Opacity Specular map only has effect within the shape This texture mapping method allows parts of an object to have a Specular effect.

how to create specular map

Normal map the result will not be as good. If the image you are loading is not a specially designed By using Normal Maps you can make simple low-poly models appear as highly detailed 3D IClone can import normal maps created in ZBrush or 3D Its color representation will affect surfaces like a regular bump map while providing higher degrees of detail. When you click the Import Bump button you will findĬheck this box if the map you are loading is a normal map.Ī Normal map (Pixel shader only) is made from a high polygon model. Prop with texture and an image as the bumpīump - the edge blur from the bump source Surface from a straight 90 degrees angle it the bump effects are the least noticeable. In iClone, white areas of a bump map are shown as highīy moving around the light source we can see how the angular

how to create specular map

It adds details to 3D models without increasing Prop with texture and an image as the maskīump mapping uses the grayscale values of an image map toĬreate variations in the shading of the surface to Use bright gray RGB(253,253,253) on the Opacity map to make 2-sided 3D Values determine the transparency (alpha) level of the object. Part will get cut out the white part will be fully displayed the gray Make transparency and cut-out effects from grayscale images. ThisĪpproach can effectively simulate real-world 3D effects while greatly saving Such as shadow, bevel, bump, lighting or weathering effects. Users can also use image software to make pre-rendered texture effects Image onto the 3D geometry surface while displaying its original pixelĪny bitmap image, such as scanned images or images captured by digitalĬamera, can be used as diffuse map to represent photo realistic quality. The most frequently used texture mapping method. (supported by Quick Shader and Pixel Shader)










How to create specular map